[rede.APPIA] CfP ICCC’20, Coimbra, Portugal – Deadline March 1 (full papers)

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The 11th International Conference on Computational Creativity (ICCC’20)
June 29 – July 03 2020, Coimbra, Portugal

Call for papers: full regular papers
http://computationalcreativity.net/iccc20/full-papers/

Please distribute
(Apologies for cross-posting)

If you wish to receive more information about ICCC’20 subscribe:
https://mailchi.mp/1371819fca8b/iccc20fullpapers

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Computational Creativity (or CC) is a discipline with its roots in Artificial Intelligence, Cognitive Science, Engineering, Design, Psychology and Philosophy that explores the potential for computers to be autonomous creators in their own right. ICCC is an annual conference that welcomes papers on different aspects of CC, on systems that exhibit varying degrees of creative autonomy, on frameworks that offer greater clarity or computational felicity for thinking about machine (and human) creativity, on methodologies for building or evaluating CC systems, on approaches to teaching CC in schools and universities or to promoting societal uptake of CC as a field and as a technology, and so on.


*** Themes and Topics ***
Original research contributions are solicited in all areas related to Computational Creativity research and practice, including, but not limited to:

– Applications that address creativity in specific domains such as music, language, narrative, poetry, games, visual arts, graphic design, product design, architecture, entertainment, education, mathematical invention, scientific discovery, and programming.
– Applications and frameworks that allow for co-creativity between humans and machines, in which the machine is more than a mere tool and takes on significant creative responsibility for itself.
– Metrics, frameworks, formalisms and methodologies for the evaluation of creativity in computational systems, and for the evaluation of how systems are perceived in society.
– Syntheses of AI/CC treatments of very different genres or domains of creativity (e.g. art and science, humour and mathematics, language and image, etc.)
– Computational paradigms for understanding creativity, including heuristic search, analogical and meta-level reasoning, and representation.
– Resource development and data gathering/knowledge curation for creative systems, especially resources and data collections that are scalable, extensible and freely available as open-source materials.
– Ethical considerations in the design, deployment or testing of CC systems, as well as studies that explore the societal impact of CC systems.
– Cognitive and psychological computational models of creativity, and their relation with existing cognitive architectures and psychological accounts
– Innovation, improvisation, virtuosity and related pursuits investigating the production of novel experiences and artefacts within a CC context.
– Computational accounts of factors that enhance creativity, including emotion, surprise(unexpectedness), reflection, conflict, diversity, motivation, knowledge, intuition, reward structures.
– Computational models of social aspects of creativity, including the relationship between individual and social creativity, diffusion of ideas, collaboration and creativity, formation of creative teams, and creativity in social settings.
– Perspectives on computational creativity which draw from philosophical and/or sociological studies in a context of creative intelligent systems.
– Computational creativity in the cloud, including how web services can be used to foster unexpected creative behaviour in computational systems.
– Big data approaches to computational creativity.
– Debate papers that raise new issues or reopen seemingly settled ones. Provocations that question the foundations of the discipline or throw new light on old work are also welcome.

Papers on computational paradigms of all kinds – from symbolic to statistical to deep learning models, as well as hybrid approaches – are welcome, provided they address pertinent aspects of CC as sketched above.


*** Paper Types ***
We welcome the submission of five different types of papers: Technical papers, System or Resource description papers, Study papers, Cultural application papers and Position papers.


*** Important Dates ***
Submissions due: March 1, 2020
Acceptance notification: April 20, 2020
Camera-ready copies due: May 22, 2020
Conference: June 29 – July 03, 2020


*** More Information ***
More information on the paper types and submission process can be found at
http://computationalcreativity.net/iccc20/full-papers/


*** Organising Committee ***
– General Chair Amílcar Cardoso, University of Coimbra, Portugal
– Program Chairs: Penousal Machado, University of Coimbra, Portugal and Tony Veale, University College Dublin, Ireland
– Workshop Chairs: Oliver Kutz, University of Bozen/Bolzano, Italy and Sofia Pinto, Technical University of Lisbon, IST
– Tutorials Chair: Christian Guckelsberger, Queen Mary University, London
– Local Chair: Pedro Martins, University of Coimbra, Portugal
– Media Chair: João Miguel Cunha, University of Coimbra, Portugal
– Code-Camp Chairs: Hugo Oliveira, University of Coimbra, Portugal and Philipp Wicke, University College Dublin, Ireland.



————————————————
Follow us at:
facebook – https://www.facebook.com/pg/computationalcreativity/
twitter – https://twitter.com/iccc_conf
instagram – https://www.instagram.com/iccc_conf/

————————————————

The 11th International Conference on Computational Creativity (ICCC’20)
June 29 – July 03 2020, Coimbra, Portugal

Call for papers: full regular papers
http://computationalcreativity.net/iccc20/full-papers/

Please distribute
(Apologies for cross-posting)

If you wish to receive more information about ICCC’20 subscribe:
https://mailchi.mp/1371819fca8b/iccc20fullpapers

————————————————

Computational Creativity (or CC) is a discipline with its roots in Artificial Intelligence, Cognitive Science, Engineering, Design, Psychology and Philosophy that explores the potential for computers to be autonomous creators in their own right. ICCC is an annual conference that welcomes papers on different aspects of CC, on systems that exhibit varying degrees of creative autonomy, on frameworks that offer greater clarity or computational felicity for thinking about machine (and human) creativity, on methodologies for building or evaluating CC systems, on approaches to teaching CC in schools and universities or to promoting societal uptake of CC as a field and as a technology, and so on.


*** Themes and Topics ***
Original research contributions are solicited in all areas related to Computational Creativity research and practice, including, but not limited to:

– Applications that address creativity in specific domains such as music, language, narrative, poetry, games, visual arts, graphic design, product design, architecture, entertainment, education, mathematical invention, scientific discovery, and programming.
– Applications and frameworks that allow for co-creativity between humans and machines, in which the machine is more than a mere tool and takes on significant creative responsibility for itself.
– Metrics, frameworks, formalisms and methodologies for the evaluation of creativity in computational systems, and for the evaluation of how systems are perceived in society.
– Syntheses of AI/CC treatments of very different genres or domains of creativity (e.g. art and science, humour and mathematics, language and image, etc.)
– Computational paradigms for understanding creativity, including heuristic search, analogical and meta-level reasoning, and representation.
– Resource development and data gathering/knowledge curation for creative systems, especially resources and data collections that are scalable, extensible and freely available as open-source materials.
– Ethical considerations in the design, deployment or testing of CC systems, as well as studies that explore the societal impact of CC systems.
– Cognitive and psychological computational models of creativity, and their relation with existing cognitive architectures and psychological accounts
– Innovation, improvisation, virtuosity and related pursuits investigating the production of novel experiences and artefacts within a CC context.
– Computational accounts of factors that enhance creativity, including emotion, surprise(unexpectedness), reflection, conflict, diversity, motivation, knowledge, intuition, reward structures.
– Computational models of social aspects of creativity, including the relationship between individual and social creativity, diffusion of ideas, collaboration and creativity, formation of creative teams, and creativity in social settings.
– Perspectives on computational creativity which draw from philosophical and/or sociological studies in a context of creative intelligent systems.
– Computational creativity in the cloud, including how web services can be used to foster unexpected creative behaviour in computational systems.
– Big data approaches to computational creativity.
– Debate papers that raise new issues or reopen seemingly settled ones. Provocations that question the foundations of the discipline or throw new light on old work are also welcome.

Papers on computational paradigms of all kinds – from symbolic to statistical to deep learning models, as well as hybrid approaches – are welcome, provided they address pertinent aspects of CC as sketched above.


*** Paper Types ***
We welcome the submission of five different types of papers: Technical papers, System or Resource description papers, Study papers, Cultural application papers and Position papers.


*** Important Dates ***
Submissions due: March 1, 2020
Acceptance notification: April 20, 2020
Camera-ready copies due: May 22, 2020
Conference: June 29 – July 03, 2020


*** More Information ***
More information on the paper types and submission process can be found at
http://computationalcreativity.net/iccc20/full-papers/


*** Organising Committee ***
– General Chair Amílcar Cardoso, University of Coimbra, Portugal
– Program Chairs: Penousal Machado, University of Coimbra, Portugal and Tony Veale, University College Dublin, Ireland
– Workshop Chairs: Oliver Kutz, University of Bozen/Bolzano, Italy and Sofia Pinto, Technical University of Lisbon, IST
– Tutorials Chair: Christian Guckelsberger, Queen Mary University, London
– Local Chair: Pedro Martins, University of Coimbra, Portugal
– Media Chair: João Miguel Cunha, University of Coimbra, Portugal
– Code-Camp Chairs: Hugo Oliveira, University of Coimbra, Portugal and Philipp Wicke, University College Dublin, Ireland.



————————————————
Follow us at:
facebook – https://www.facebook.com/pg/computationalcreativity/
twitter – https://twitter.com/iccc_conf
instagram – https://www.instagram.com/iccc_conf/