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[rede.APPIA] Fwd: Call for 2Ai-EST Advanced Course: NATURAL LANGUAGE PROCESSING (2021 Edition)
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[rede.APPIA] Fwd: Call for 2Ai-EST Advanced Course: AFFECTIVE COMPUTING (2021 Edition)
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[rede.APPIA] Fwd: Call for 2Ai-EST Advanced Course: DATA ANALYSIS(2021 Edition)
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[rede.APPIA] Fwd: Call for 2Ai-EST Advanced Course: INTRODUCTION TO MACHINE LEARNING (2021 Edition)
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[rede.APPIA] Fwd: CFP – Workshop on BPM, Chaves, Portugal, 23-26 June
The Workshop on Business Process Management (WBPM 2021) will be held in parallel with CISTI’ 2021 conference, Chaves, Portugal, 23 to 26 June 2021.
Full and short papers will be …
— published in the conference proceedings in specific Workshop chapters and
— submitted for indexation to IEEE XPlore, EI, INSPEC, ISI, SCOPUS and Google Scholar.
Important dates:
— Deadline for Paper Submission: February 28, 2021
— Notification of Paper Acceptance: March 28, 2021
— Deadline for Camera-Ready Papers and Registration: April 11, 2021
More information:
http://www.cisti.eu/index.php?option=com_content&view=article&id=93&catid=8&Itemid=150
We kindly ask you to disseminate this CFP among your contacts.
Best regards,
Joaquim P Silva, jpsilva@ipca.pt
Pedro Malta, pmalta@novaims.unl.pt
(WBPM 2021 Co-chairs)
[rede.APPIA] Call for Papers – Gamification Application and Technologies Workshop
Call for Papers – Gamification Application and Technologies Workshop
WorldCIST’21 – 9th World Conference on Information Systems and Technologies
Azores, Portugal
March,30 to April, 2
http://www.worldcist.org/index.php/64-1st-workshop-on-gamification-application-and-technologies-gat-2021
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Scope
WorldCist’21 – 9th World Conference on Information Systems and Technologies, to be held in Terceira Island, Azores, Portugal, 30-31 March to 1-2 April 2021, is a global forum for researchers and practitioners to present and discuss the most recent innovations, trends, results, experiences and concerns in the several perspectives of Information Systems and Technologies.
The 1st Workshop on Gamification Application and Technologies (GAT 2021) is focused on an emergent topic: gamification. Gamification can be seen as the art of engaging users on some specific goal. These goals range from a simple fuel meter that allows the driver to know his cheapest rides, to complex software tools, used to engage students in their education process or to motivate company collaborators to achieve the organization’s goals. In the last few years, gamification is being used everywhere, reinforcing user’s attitudes which, in turn, generate positive results in a specific process. Despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. At the same time, gamification is currently seen as the savior for all problems, but there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. The main goal of this workshop is to sha!
re, discuss and evaluate different approaches and issues faced in integrating games into business and education contexts, and what tools are available or being developed for supporting this methodology. This workshop will be targeted not just to the technologic support of gamification, but also on its methodologies and psychological studies. It will be valuable for practitioners, researchers, and teachers.
Topics
The main areas covered in this workshop include, but are not limited to:
– AI, ML, and Chatbots for Gamification
– Application of software-based gamification to novel areas
– Applied Gamification (in Human Resources, Marketing, Health, Education and other domains)
– Best practices for Gamification UI standardization
– Big data and gamification
– Educational Computer Games
– Game data standardization and interoperability
– Game Design Principles, mechanics, and elements
– Gamification within the industry
– New concepts and techniques in gamification design and development
– Open-source gamification tools and libraries
– Organizational issues when implementing gamification
– Player behavior modeling
– Reports on development and evaluation of innovative gamified software
– Strategies to implement Gamification in LMS
Submission and Paper Format
Submissions must be of one of two types:
-Full paper: Finished and consolidated R&D works. These papers are assigned a 10-page limit;
-Short paper: Ongoing works with relevant preliminary results open to discussion. These papers are assigned a 7-page limit.
Submitted papers must comply with the format of Advances in Intelligent Systems and Computing Series (see Instructions for Authors at Springer Website or download a DOC example) be written in English, must not have been published before, not be under review for any other conference, workshop or publication and not include any information leading to the authors’ identification. Therefore, the authors’ names, affiliations, and bibliographic references should not be included in the version for evaluation by the Program Committee. This information should only be included in the camera-ready version, saved in Word or Latex format, and also in PDF format. These files must be accompanied by the Publication form filled out, in a ZIP file, and uploaded at the conference management system.
All papers will be subjected to a “double-blind review” by at least two/three members of the Program Committee of the specific workshop. The version of papers for evaluation by the Program Committee, saved in PDF format, must not include identification, e-mail, and affiliation of the authors. This information must only be available in the camera-ready version of accepted papers, saved in Word or Latex format, and also in PDF format. These files must be accompanied by the Consent to Publish form filled out, in a ZIP file, and uploaded at the conference management system.
Full and short papers accepted and registered will be published in Proceedings by Springer, will be submitted for indexation by ISI, EI-Compendex, SCOPUS, and DBLP, among others, and will be available in the SpringerLink Digital Library. The authors of the best-selected papers will be invited to extend them for publication in renowned international journals indexed by ISI, SCOPUS, and DBLP (see WorldCIST conference website for more details).
Best papers:
– The best papers will be invited to submit an extender version to Scimago Journal special issue
Workshop Submissions:
– https://easychair.org/conferences/?conf=worldcistworkshops2021
Important Dates
-Deadline for paper submission: November 30th, 2020 (it can be extended)
-Notification of paper acceptance: December 23rd, 2020
-Deadline for final versions and conference registration: January 2nd, 2021
-Workshop / Conference dates: March 30th – April 2nd, 2021
Best regards,
GAT Workshop Organizing Committee