[rede.APPIA] SLATE 2020 – Call for Papers
SLATE2020: Symposium on Languages, Applications and Technologies
Barcelos, Portugal, July 13-14, 2020
http://slate-conf.org
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We often use languages. Earlier, to communicate between ourselves. Later,
to communicate with computers. And more recently, with the advent of
networks, we found a way to make computers communicate between themselves.
All these different forms of communication use languages, different
languages, but that still share many similarities. In SLATE, we are
interested in discussing these languages, organized in three main tracks:
* HHL Track:
Processing Human-Human Languages, dedicated to the presentation and
discussion of Natural Language Processing (NLP) tools and applications.
* HCL Track:
Processing Human-Computer Languages, where researchers, developers,
and educators exchange ideas and information on the latest academic
or industrial work on the design, processing, assessment, and
applications of programming languages.
* CCL Track:
Processing Computer-Computer Languages, broad space for discussing
(mark-up) languages for communication between computers, including
those used for visualization and presentation of information to the
end-user.
Important dates
Paper Submission Deadline: May 1, 2020
Paper Authors’ Notification: May 22, 2020
Final Paper Submission: June 12, 2020
List of Topics
Human-Human Languages (HHL) track
Computational approaches to Morphology, Syntax, and Semantics;
Machine translation and tools for Computer Assisted Translation;
Computational terminology and lexicography;
Information Retrieval and Automatic Question Answering;
Information Extraction;
Natural Language Understanding;
Corpus Linguistics;
Statistical Methods for NLP;
Tools and resources for NLP;
Natural Language Generation;
Speech Recognition and Synthesis;
NLP system and resource evaluation;
Language teaching support tools.
Human-Computer Languages (HCL) track
Programming language concepts, methodologies, and tools;
Language and Grammars, design, formal specification, and quality;
Design of novel language constructs and their implementation;
Domain-Specific Languages design and implementation;
Programming, refactoring and debugging environments;
Dynamic and static analysis;
Program Slicing;
Program Comprehension;
Compilation and interpretation techniques;
Code generation and optimization;
Program visualization and animation;
Programming languages teaching methods;
Languages for modeling;
Dynamic languages;
Program profiling;
Cross-fertilization of different technological spaces
(modelware, grammarware, ontologies, etc).
Computer-Computer Languages (CCL) track
Semantic data description frameworks;
Semantic Web languages;
Ontology engineering;
IoT data protocols;
XML Databases and Big Data;
Publishing and document storage formats;
HTML5 and web formatting;
Industry-specific XML based standards;
Web APIs and service marketplaces;
Service-Oriented Architectures;
E-learning systems, standards, and interoperability;
Data and graph visualization languages.
Committees
SLATE 2020 Chairs
Alberto Simões (2Ai-School of Technology, IPCA, Barcelos, Portugal)
Pedro Rangel Henriques (Universidade do Minho, Braga, Portugal)
Ricardo Queirós (ESMAD/P.PORTO & uniMAD & CRACS/INESC TEC)
Program Committee
The full program committee for each Track can be found on the
conference homepage.
Organizing committee
Alberto Simões (Instituto Politécnico do Cávado e do Ave, Portugal)
Ricardo Queirós (Escola Superior de Media Artes e Design, PP, Portugal)
Pedro Rangel Henriques (Universidade do Minho, Portugal)
Maria João Varanda Pereira (Instituto Politécnico de Bragança, Portugal)
Goreti Pereira (Universidade do Minho, Portugal)
Publication
SLATE’2020 proceedings will be published in the conference proceedings,
on digital support, by the OASIcs series
http://www.dagstuhl.de/publikationen/oasics/
in open access mode, under an ISBN reference and a DOI, and will thus
be indexed by services such as Scopus and DBLP.
All questions about submissions should be emailed to
slate2020 (at) easychair.org
[rede.APPIA] CFP: Students Session @ Winter School on Artificial Intelligence for Games
[rede.APPIA] DEADLINE EXTENDED – CFP -Artificial Intelligence for Games (AI4G’19) Track of EPIA’19
Artificial Intelligence for Games (AI4G’19) Track of EPIA’19
AI4G 2019 will be held at the 18th Portuguese Conference on
Artificial Intelligence (EPIA 2019) taking place at Vila Real,Portugal, from
– TRACK DESCRIPTION
– TOPICS OF INTEREST
Learning in games
Search-based approaches for games
Neural-based approaches for games
Player/Opponent modeling
AI based game design
Procedural content generation
Intelligent interactive narrative
Character development and narrative
AI for virtual cinematography
AI for non-player characters
Multi-agent and multi-strategy learning in games General game playing
Theoretical or empirical analysis of AI techniques for games
Comparative studies and game-based benchmarking of AI algorithms
Applications of artificial intelligence in (non-inclusive list):
Digital games (any platform)
Board and card games
Economic or mathematical games
Serious games
Realistic games for simulation or training
Augmented and mixed-reality games
– IMPORTANT DATES
APRIL 30, 2019: Paper submission deadline
May 31, 2019: Notification of paper acceptance
June 15, 2019: Deadline for camera‐ready versions
September 3‐6, 2019: Conference dates
– PAPER SUBMISSION
Submissions must be full technical papers on substantial, original,
and previously unpublished research. Papers can have a maximum length
of 12 pages. All papers should be prepared according to the formatting
instructions of Springer LNAI series. Authors should omit their names
from the submitted papers, and should take reasonable care to avoid
indirectly disclosing their identity. References to own work may be
included in the paper, as long as referred to in the third person. All
papers should be submitted in PDF format through the conference
management website at:
https://www.easychair.org/conferences/?conf=epia2019
– TRACK FEES
Track participants must register at the main EPIA 2019 conference.
No extra fee shall be paid for attending this track.
– ORGANIZING COMMITTEE
Alberto Simões, Polytechnic Institute of Cávado and Ave, Portugal
Antonios Liapis, University of Malta, Malta
Gustavo Reis, Polytechnic Institute of Leiria, Portugal
– PROGRAM COMMITEE
Carlos Martinho, IST, Universidade de Lisboa, Portugal
Christoph Salge, University of Hertfordshire, UK
David Carneiro, Universidade do Minho, Portugal
Daniele Gravina, University of Malta, Malta
Daniel Karavolos, University of Malta, Malta
David Melhart, University of Malta, Malta
Diego Perez Liebana, University of Essex, UK
Duarte Duque, Instituto Politécnico do Cávado e do Ave, Portugal
Éric Jacopin, ESM Saint-Cyr, France
Eva Hudlicka, Psychometrix Associates, US
Fernando Silva, New York University, USA
Gabriella A. B. Barros, New York University, USA
João Dias, IST, Universidade de Lisboa, Portugal
José Valente de Oliveira, Universidade do Algarve, Portugal
Konstantinos Karpouzis, National University of Athens, Greece
Luís Paulo Reis, Universidade do Porto, Portugal
Marco Scirea, University of Southern Denmark, Denmark
Michael Green, New York University, USA
Pedro Moreira, Portugal
Penousal Machado, Universidade de Coimbra, Portugal
Phil Lopes, GAIPS, Portugal
Rui Prada, INESC-ID / IST, Lisboa, Portugal
—
Alberto Simões
Responsável pela Área Estratégica dos Sistemas de Informação
Direção de Curso da Licenciatura em Engenharia de Sistemas Informáticos
Escola Superior de Tecnologia – Instituto Politécnico do Cávado e do Ave
—
Responsável pela Área Estratégica dos Sistemas de Informação
Escola Superior de Tecnologia – Instituto Politécnico do Cávado e do Ave
[rede.APPIA] CFP -Artificial Intelligence for Games (AI4G’19) Track of EPIA’19
Artificial Intelligence for Games (AI4G’19) Track of EPIA’19
AI4G 2019 will be held at the 18th Portuguese Conference on
Artificial Intelligence (EPIA 2019) taking place at Vila Real,Portugal, from
– TRACK DESCRIPTION
– TOPICS OF INTEREST
Learning in games
Search-based approaches for games
Neural-based approaches for games
Player/Opponent modeling
AI based game design
Procedural content generation
Intelligent interactive narrative
Character development and narrative
AI for virtual cinematography
AI for non-player characters
Multi-agent and multi-strategy learning in games General game playing
Theoretical or empirical analysis of AI techniques for games
Comparative studies and game-based benchmarking of AI algorithms
Applications of artificial intelligence in (non-inclusive list):
Digital games (any platform)
Board and card games
Economic or mathematical games
Serious games
Realistic games for simulation or training
Augmented and mixed-reality games
– IMPORTANT DATES
April 15, 2019: Paper submission deadline
May 31, 2019: Notification of paper acceptance
June 15, 2019: Deadline for camera‐ready versions
September 3‐6, 2019: Conference dates
– PAPER SUBMISSION
Submissions must be full technical papers on substantial, original,
and previously unpublished research. Papers can have a maximum length
of 12 pages. All papers should be prepared according to the formatting
instructions of Springer LNAI series. Authors should omit their names
from the submitted papers, and should take reasonable care to avoid
indirectly disclosing their identity. References to own work may be
included in the paper, as long as referred to in the third person. All
papers should be submitted in PDF format through the conference
management website at:
https://www.easychair.org/conferences/?conf=epia2019
– TRACK FEES
Track participants must register at the main EPIA 2019 conference.
No extra fee shall be paid for attending this track.
– ORGANIZING COMMITTEE
Alberto Simões, Polytechnic Institute of Cávado and Ave, Portugal
Antonios Liapis, University of Malta, Malta
Gustavo Reis, Polytechnic Institute of Leiria, Portugal
– PROGRAM COMMITEE
Carlos Martinho, IST, Universidade de Lisboa, Portugal
Christoph Salge, University of Hertfordshire, UK
David Carneiro, Universidade do Minho, Portugal
Daniele Gravina, University of Malta, Malta
Daniel Karavolos, University of Malta, Malta
David Melhart, University of Malta, Malta
Diego Perez Liebana, University of Essex, UK
Duarte Duque, Instituto Politécnico do Cávado e do Ave, Portugal
Éric Jacopin, ESM Saint-Cyr, France
Eva Hudlicka, Psychometrix Associates, US
Fernando Silva, New York University, USA
Gabriella A. B. Barros, New York University, USA
João Dias, IST, Universidade de Lisboa, Portugal
José Valente de Oliveira, Universidade do Algarve, Portugal
Konstantinos Karpouzis, National University of Athens, Greece
Luís Paulo Reis, Universidade do Porto, Portugal
Marco Scirea, University of Southern Denmark, Denmark
Michael Green, New York University, USA
Pedro Moreira, Portugal
Penousal Machado, Universidade de Coimbra, Portugal
Phil Lopes, GAIPS, Portugal
Rui Prada, INESC-ID / IST, Lisboa, Portugal
—
Alberto Simões
Responsável pela Área Estratégica dos Sistemas de Informação
Direção de Curso da Licenciatura em Engenharia de Sistemas Informáticos
Escola Superior de Tecnologia – Instituto Politécnico do Cávado e do Ave
[rede.APPIA] Winter School on AI for Games – Student Session
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http://ai4g.ipca.pt/ 14/15 February, 2019
S T U D E N T S S E S S I O N
================================================================
Next 14th and 15th February, 2019, the Third Winter School on
Artificial Intelligence for Games will be held in Instituto
Politécnico do Cávado e do Ave, in Barcelos, Portugal.
The two days will include talks on different topics, and
will have as invited lecturers Éric Jacopin, Marco Scirea,
Rui Prada, Gustavo Reis, Luís Teófilo and Samuel Mascarenhas.
At the end of the second day, a Students Session will take
place. This session will be an open session to students doing
their Master or Doctoral degrees on Artificial Intelligence
applied to Games to present their ongoing work.
This is an extremely interesting opportunity to see your ideas
discussed by some well known researchers on the area.
If you are willing to participate, drop us an e-mail with your
name, supervisor, institution, a tentative title for your work
and a small summary of your work — asimoes@ipca.pt
—
Escola Superior de Tecnologia – Instituto Politécnico do Cávado e do Ave