[rede.APPIA] SLATE 2020 – Call for Papers

————————————————————————-
  SLATE2020: Symposium on Languages, Applications and Technologies

  Barcelos, Portugal, July 13-14, 2020
  http://slate-conf.org
————————————————————————-

We often use languages. Earlier, to communicate between ourselves. Later,
to communicate with computers. And more recently, with the advent of
networks, we found a way to make computers communicate between themselves.
All these different forms of communication use languages, different
languages, but that still share many similarities. In SLATE, we are
interested in discussing these languages, organized in three main tracks:

  * HHL Track:
    Processing Human-Human Languages, dedicated to the presentation and
    discussion of Natural Language Processing (NLP) tools and applications.
   
  * HCL Track:
    Processing Human-Computer Languages, where researchers, developers,
    and educators exchange ideas and information on the latest academic
    or industrial work on the design, processing, assessment, and
    applications of programming languages.

  * CCL Track:
    Processing Computer-Computer Languages, broad space for discussing
    (mark-up) languages for communication between computers, including
    those used for visualization and presentation of information to the
    end-user.

  Important dates

    Paper Submission Deadline: May 1, 2020
    Paper Authors’ Notification: May 22, 2020
    Final Paper Submission: June 12, 2020

  List of Topics

    Human-Human Languages (HHL) track
        Computational approaches to Morphology, Syntax, and Semantics;
        Machine translation and tools for Computer Assisted Translation;
        Computational terminology and lexicography;
        Information Retrieval and Automatic Question Answering;
        Information Extraction;
        Natural Language Understanding;
        Corpus Linguistics;
        Statistical Methods for NLP;
        Tools and resources for NLP;
        Natural Language Generation;
        Speech Recognition and Synthesis;
        NLP system and resource evaluation;
        Language teaching support tools.
 
    Human-Computer Languages (HCL) track
        Programming language concepts, methodologies, and tools;
        Language and Grammars, design, formal specification, and quality;
        Design of novel language constructs and their implementation;
        Domain-Specific Languages design and implementation;
        Programming, refactoring and debugging environments;
        Dynamic and static analysis;
        Program Slicing;
        Program Comprehension;
        Compilation and interpretation techniques;
        Code generation and optimization;
        Program visualization and animation;
        Programming languages teaching methods;
        Languages for modeling;
        Dynamic languages;
        Program profiling;
        Cross-fertilization of different technological spaces
        (modelware, grammarware, ontologies, etc).
 
    Computer-Computer Languages (CCL) track
        Semantic data description frameworks;
        Semantic Web languages;
        Ontology engineering;
        IoT data protocols;
        XML Databases and Big Data;
        Publishing and document storage formats;
        HTML5 and web formatting;
        Industry-specific XML based standards;
        Web APIs and service marketplaces;
        Service-Oriented Architectures;
        E-learning systems, standards, and interoperability;
        Data and graph visualization languages.

Committees

SLATE 2020 Chairs

    Alberto Simões (2Ai-School of Technology, IPCA, Barcelos, Portugal)
    Pedro Rangel Henriques (Universidade do Minho, Braga, Portugal)
    Ricardo Queirós (ESMAD/P.PORTO & uniMAD & CRACS/INESC TEC)

Program Committee

    The full program committee for each Track can be found on the
    conference homepage.

Organizing committee

    Alberto Simões (Instituto Politécnico do Cávado e do Ave, Portugal)
    Ricardo Queirós (Escola Superior de Media Artes e Design, PP, Portugal)
    Pedro Rangel Henriques (Universidade do Minho, Portugal)
    Maria João Varanda Pereira (Instituto Politécnico de Bragança, Portugal)
    Goreti Pereira (Universidade do Minho, Portugal)

Publication

  SLATE’2020 proceedings will be published in the conference proceedings,
  on digital support, by the OASIcs series
  http://www.dagstuhl.de/publikationen/oasics/
  in open access mode, under an ISBN reference and a DOI, and will thus
  be indexed by services such as Scopus and DBLP.

All questions about submissions should be emailed to
slate2020 (at) easychair.org

[rede.APPIA] CFP: Students Session @ Winter School on Artificial Intelligence for Games

*********************************************************
Call for Participation
Students Session
Winter School on Artificial Intelligence for Games
*********************************************************
The fourth edition of the Winter School on Artificial Intelligence for Games will take place in IPCA, Barcelos, Portugal, from 2nd to 3rd April, 2020.
Together with the standard sessions (full schedule will be made available soon), there will take place a students session.
For this session all students from any institution, working on projects related to artificial intelligence and games, are invited to talk for about 10 minutes to present their work. This is an unique opportunity to have senior AI specialists to comment and give insights on your work.
Interested students (from Bachelor up to PhD) should contact the organization through the email ‘asimoes@ipca.pt‘.
Thank you
Alberto

[rede.APPIA] DEADLINE EXTENDED – CFP -Artificial Intelligence for Games (AI4G’19) Track of EPIA’19

===> DEADLINE EXTENDED – 30th APRIL

*********** CALL FOR PAPERS ***********

Artificial Intelligence for Games (AI4G’19) Track of EPIA’19

AI4G 2019 will be held at the 18th Portuguese Conference on
Artificial Intelligence (EPIA 2019) taking place at Vila Real,Portugal, from

3rd to 6th September, 2019.  The call for papers of EPIA’19 and all information
about other tracks can be found at the EPIA URL:

Playing games has been considered a relevant task for AI research since
the very inception of the field. Some of the AI accomplishments have been
based on solving Games like Checkers, Chess and Go. Often, competitions
based on games are organized to foster the research on AI and define
frameworks for comparison of work. One example is the General Game Playing
that challenges AI players to play and win games they do not know beforehand.
Games can also be the base of research on computational creativity. The procedural
design of new levels for games or the design of complete games with novel gameplay
has been an interesting challenge. The generation of game content has been
addressed in the sense of story creation and interactive storytelling as well, which is
one of the very promising fields of research on AI for games, and one that attracts the
interest of the game development industry. Finally, the social nature of games, and in
particular of videogames, present good scenarios for exploring the social skills of AI
agents, in particular by interacting with humans. This thematic track brings together leading researchers to discuss recent advances and explore future directions in the applied field of
Artificial Intelligence for Games.

– TOPICS OF INTEREST

    Decision Making
    Learning in games
    Search-based approaches for games
    Neural-based approaches for games
    Player/Opponent modeling
    AI based game design
    Procedural content generation
    Intelligent interactive narrative
    Character development and narrative
    AI for virtual cinematography
    AI for non-player characters
    Multi-agent and multi-strategy learning in games    General game playing
    Theoretical or empirical analysis of AI techniques for games
    Comparative studies and game-based benchmarking of AI algorithms
    Applications of artificial intelligence in (non-inclusive list):
        Digital games (any platform)
        Board and card games
        Economic or mathematical games
        Serious games
        Realistic games for simulation or training
        Augmented and mixed-reality games

– IMPORTANT DATES

  APRIL 30, 2019: Paper submission deadline
  May 31, 2019: Notification of paper acceptance
  June 15, 2019: Deadline for camera‐ready versions
  September 3‐6, 2019: Conference dates

– PAPER SUBMISSION

Submissions must be full technical papers on substantial, original,
and previously unpublished research. Papers can have a maximum length
of 12 pages. All papers should be prepared according to the formatting
instructions of Springer LNAI series. Authors should omit their names
from the submitted papers, and should take reasonable care to avoid
indirectly disclosing their identity. References to own work may be
included in the paper, as long as referred to in the third person. All
papers should be submitted in PDF format through the conference
management website at:
https://www.easychair.org/conferences/?conf=epia2019

– TRACK FEES

Track participants must register at the main EPIA 2019 conference.
No extra fee shall be paid for attending this track.

– ORGANIZING COMMITTEE

Alberto Simões, Polytechnic Institute of Cávado and Ave, Portugal
Antonios Liapis, University of Malta, Malta
Gustavo Reis, Polytechnic Institute of Leiria, Portugal

– PROGRAM COMMITEE

Carlos Martinho, IST, Universidade de Lisboa, Portugal
Christoph Salge, University of Hertfordshire, UK
David Carneiro, Universidade do Minho, Portugal
Daniele Gravina, University of Malta, Malta
Daniel Karavolos, University of Malta, Malta
David Melhart, University of Malta, Malta
Diego Perez Liebana, University of Essex, UK
Duarte Duque, Instituto Politécnico do Cávado e do Ave, Portugal
Éric Jacopin, ESM Saint-Cyr, France
Eva Hudlicka, Psychometrix Associates, US
Fernando Silva, New York University, USA
Gabriella A. B. Barros, New York University, USA
João Dias, IST, Universidade de Lisboa, Portugal
José Valente de Oliveira, Universidade do Algarve, Portugal
Konstantinos Karpouzis, National University of Athens, Greece
Luís Paulo Reis, Universidade do Porto, Portugal
Marco Scirea, University of Southern Denmark, Denmark
Michael Green, New York University, USA
Pedro Moreira, Portugal
Penousal Machado, Universidade de Coimbra, Portugal
Phil Lopes, GAIPS, Portugal
Rui Prada, INESC-ID / IST, Lisboa, Portugal


Alberto Simões
Responsável pela Área Estratégica dos Sistemas de Informação
Direção de Curso da Licenciatura em Engenharia de Sistemas Informáticos
Escola Superior de Tecnologia – Instituto Politécnico do Cávado e do Ave



Alberto Simões

Responsável pela Área Estratégica dos Sistemas de Informação

Direção de Curso da Licenciatura em Engenharia de Sistemas Informáticos
Escola Superior de Tecnologia – Instituto Politécnico do Cávado e do Ave

[rede.APPIA] CFP -Artificial Intelligence for Games (AI4G’19) Track of EPIA’19

*********** CALL FOR PAPERS ***********

Artificial Intelligence for Games (AI4G’19) Track of EPIA’19

AI4G 2019 will be held at the 18th Portuguese Conference on
Artificial Intelligence (EPIA 2019) taking place at Vila Real,Portugal, from

3rd to 6th September, 2019.  The call for papers of EPIA’19 and all information
about other tracks can be found at the EPIA URL:

Playing games has been considered a relevant task for AI research since
the very inception of the field. Some of the AI accomplishments have been
based on solving Games like Checkers, Chess and Go. Often, competitions
based on games are organized to foster the research on AI and define
frameworks for comparison of work. One example is the General Game Playing
that challenges AI players to play and win games they do not know beforehand.
Games can also be the base of research on computational creativity. The procedural
design of new levels for games or the design of complete games with novel gameplay
has been an interesting challenge. The generation of game content has been
addressed in the sense of story creation and interactive storytelling as well, which is
one of the very promising fields of research on AI for games, and one that attracts the
interest of the game development industry. Finally, the social nature of games, and in
particular of videogames, present good scenarios for exploring the social skills of AI
agents, in particular by interacting with humans. This thematic track brings together leading researchers to discuss recent advances and explore future directions in the applied field of
Artificial Intelligence for Games.

– TOPICS OF INTEREST

    Decision Making
    Learning in games
    Search-based approaches for games
    Neural-based approaches for games
    Player/Opponent modeling
    AI based game design
    Procedural content generation
    Intelligent interactive narrative
    Character development and narrative
    AI for virtual cinematography
    AI for non-player characters
    Multi-agent and multi-strategy learning in games    General game playing
    Theoretical or empirical analysis of AI techniques for games
    Comparative studies and game-based benchmarking of AI algorithms
    Applications of artificial intelligence in (non-inclusive list):
        Digital games (any platform)
        Board and card games
        Economic or mathematical games
        Serious games
        Realistic games for simulation or training
        Augmented and mixed-reality games

– IMPORTANT DATES

  April 15, 2019: Paper submission deadline
  May 31, 2019: Notification of paper acceptance
  June 15, 2019: Deadline for camera‐ready versions
  September 3‐6, 2019: Conference dates

– PAPER SUBMISSION

Submissions must be full technical papers on substantial, original,
and previously unpublished research. Papers can have a maximum length
of 12 pages. All papers should be prepared according to the formatting
instructions of Springer LNAI series. Authors should omit their names
from the submitted papers, and should take reasonable care to avoid
indirectly disclosing their identity. References to own work may be
included in the paper, as long as referred to in the third person. All
papers should be submitted in PDF format through the conference
management website at:
https://www.easychair.org/conferences/?conf=epia2019

– TRACK FEES

Track participants must register at the main EPIA 2019 conference.
No extra fee shall be paid for attending this track.

– ORGANIZING COMMITTEE

Alberto Simões, Polytechnic Institute of Cávado and Ave, Portugal
Antonios Liapis, University of Malta, Malta
Gustavo Reis, Polytechnic Institute of Leiria, Portugal

– PROGRAM COMMITEE

Carlos Martinho, IST, Universidade de Lisboa, Portugal
Christoph Salge, University of Hertfordshire, UK
David Carneiro, Universidade do Minho, Portugal
Daniele Gravina, University of Malta, Malta
Daniel Karavolos, University of Malta, Malta
David Melhart, University of Malta, Malta
Diego Perez Liebana, University of Essex, UK
Duarte Duque, Instituto Politécnico do Cávado e do Ave, Portugal
Éric Jacopin, ESM Saint-Cyr, France
Eva Hudlicka, Psychometrix Associates, US
Fernando Silva, New York University, USA
Gabriella A. B. Barros, New York University, USA
João Dias, IST, Universidade de Lisboa, Portugal
José Valente de Oliveira, Universidade do Algarve, Portugal
Konstantinos Karpouzis, National University of Athens, Greece
Luís Paulo Reis, Universidade do Porto, Portugal
Marco Scirea, University of Southern Denmark, Denmark
Michael Green, New York University, USA
Pedro Moreira, Portugal
Penousal Machado, Universidade de Coimbra, Portugal
Phil Lopes, GAIPS, Portugal
Rui Prada, INESC-ID / IST, Lisboa, Portugal


Alberto Simões
Responsável pela Área Estratégica dos Sistemas de Informação
Direção de Curso da Licenciatura em Engenharia de Sistemas Informáticos
Escola Superior de Tecnologia – Instituto Politécnico do Cávado e do Ave

[rede.APPIA] Winter School on AI for Games – Student Session

    3rd Winter School on Artificial Intelligence for Games
================================================================
 http://ai4g.ipca.pt/                      14/15 February, 2019

                 S T U D E N T S   S E S S I O N

================================================================

 Next 14th and 15th February, 2019, the Third Winter School on
 Artificial Intelligence for Games will be held in Instituto
 Politécnico do Cávado e do Ave, in Barcelos, Portugal.

 The two days will include talks on different topics, and
 will have as invited lecturers Éric Jacopin, Marco Scirea,
 Rui Prada, Gustavo Reis, Luís Teófilo and Samuel Mascarenhas.

 At the end of the second day, a Students Session will take
 place. This session will be an open session to students doing
 their Master or Doctoral degrees on Artificial Intelligence
 applied to Games to present their ongoing work.

 This is an extremely interesting opportunity to see your ideas
 discussed by some well known researchers on the area.

 If you are willing to participate, drop us an e-mail with your
 name, supervisor, institution, a tentative title for your work
 and a small summary of your work — asimoes@ipca.pt

Alberto Simões
Direção de Curso da Licenciatura em Engenharia de Sistemas Informáticos
Escola Superior de Tecnologia – Instituto Politécnico do Cávado e do Ave