[rede.APPIA] Call for papers for the 12th International Conference on Computational Creativity (ICCC’21), Mexico Virtual



Begin forwarded message:


From: “Int. Conference on Computational Creativity” <iccc21@computationalcreativity.net>
Subject: CFP: Call for papers for the 12th International Conference on Computational Creativity (ICCC’21), Mexico Virtual
Date: 1 December 2020 at 16:46:09 WET
To: “F. Amílcar” <amilcar@dei.uc.pt>
Reply-To: “Int. Conference on Computational Creativity” <iccc21@computationalcreativity.net>


Hi F. Amílcar, 

ICCC’21 Call for Full Papers is out!


Below you will find the official call. Please feel free to distribute it to mailing lists you manage and to everybody who may be interested.

Thank you and we hope to see you online for ICCC’21, which will be held fully online on September 14-18, 2021.

Follow us at:
Facebook – https://www.facebook.com/pg/computationalcreativity/
Twitter – https://twitter.com/iccc_conf
Instagram – https://www.instagram.com/iccc_conf/


[rede.APPIA] DaSSWeb – Data Science and Statistics Webinar – José Abílio Matos 24 Novembro

DaSSWeb – Data Science and Statistics Webinar
Dia 24 de Novembro (3a f), 12:00
Orador: José Abílio Matos FEP, Univ. Porto & CMUP
Título: The challenges of Data Science from a Scientific Computing point of view
Link Zoom: videoconf-colibri.zoom.us/j/83562983307
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[rede.APPIA] Call for Papers – Gamification Application and Technologies Workshop

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Call for Papers – Gamification Application and Technologies Workshop
WorldCIST’21 – 9th World Conference on Information Systems and Technologies
Azores, Portugal
March,30 to April, 2
http://www.worldcist.org/index.php/64-1st-workshop-on-gamification-application-and-technologies-gat-2021
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Scope
WorldCist’21 – 9th World Conference on Information Systems and Technologies, to be held in Terceira Island, Azores, Portugal, 30-31 March to 1-2 April 2021, is a global forum for researchers and practitioners to present and discuss the most recent innovations, trends, results, experiences and concerns in the several perspectives of Information Systems and Technologies.

The 1st Workshop on Gamification Application and Technologies (GAT 2021) is focused on an emergent topic: gamification. Gamification can be seen as the art of engaging users on some specific goal. These goals range from a simple fuel meter that allows the driver to know his cheapest rides, to complex software tools, used to engage students in their education process or to motivate company collaborators to achieve the organization’s goals. In the last few years, gamification is being used everywhere, reinforcing user’s attitudes which, in turn, generate positive results in a specific process. Despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. At the same time, gamification is currently seen as the savior for all problems, but there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. The main goal of this workshop is to sha!
 re, discuss and evaluate different approaches and issues faced in integrating games into business and education contexts, and what tools are available or being developed for supporting this methodology. This workshop will be targeted not just to the technologic support of gamification, but also on its methodologies and psychological studies. It will be valuable for practitioners, researchers, and teachers.

Topics
The main areas covered in this workshop include, but are not limited to:
– AI, ML, and Chatbots for Gamification
– Application of software-based gamification to novel areas
– Applied Gamification (in Human Resources, Marketing, Health, Education and other domains)
– Best practices for Gamification UI standardization
– Big data and gamification
– Educational Computer Games
– Game data standardization and interoperability
– Game Design Principles, mechanics, and elements
– Gamification within the industry
– New concepts and techniques in gamification design and development
– Open-source gamification tools and libraries
– Organizational issues when implementing gamification
– Player behavior modeling
– Reports on development and evaluation of innovative gamified software
– Strategies to implement Gamification in LMS

Submission and Paper Format
Submissions must be of one of two types:
-Full paper: Finished and consolidated R&D works. These papers are assigned a 10-page limit;
-Short paper: Ongoing works with relevant preliminary results open to discussion. These papers are assigned a 7-page limit.

Submitted papers must comply with the format of Advances in Intelligent Systems and Computing Series (see Instructions for Authors at Springer Website or download a DOC example) be written in English, must not have been published before, not be under review for any other conference, workshop or publication and not include any information leading to the authors’ identification. Therefore, the authors’ names, affiliations, and bibliographic references should not be included in the version for evaluation by the Program Committee. This information should only be included in the camera-ready version, saved in Word or Latex format, and also in PDF format. These files must be accompanied by the Publication form filled out, in a ZIP file, and uploaded at the conference management system.

All papers will be subjected to a “double-blind review” by at least two/three members of the Program Committee of the specific workshop. The version of papers for evaluation by the Program Committee, saved in PDF format, must not include identification, e-mail, and affiliation of the authors. This information must only be available in the camera-ready version of accepted papers, saved in Word or Latex format, and also in PDF format. These files must be accompanied by the Consent to Publish form filled out, in a ZIP file, and uploaded at the conference management system.

Full and short papers accepted and registered will be published in Proceedings by Springer, will be submitted for indexation by ISI, EI-Compendex, SCOPUS, and DBLP, among others, and will be available in the SpringerLink Digital Library. The authors of the best-selected papers will be invited to extend them for publication in renowned international journals indexed by ISI, SCOPUS, and DBLP (see WorldCIST conference website for more details).

Best papers:
– The best papers will be invited to submit an extender version to Scimago Journal special issue

Workshop Submissions:
https://easychair.org/conferences/?conf=worldcistworkshops2021

Important Dates
-Deadline for paper submission: November 30th, 2020 (it can be extended)
-Notification of paper acceptance: December 23rd, 2020
-Deadline for final versions and conference registration: January 2nd, 2021
-Workshop / Conference dates: March 30th – April 2nd, 2021

Best regards,
GAT Workshop Organizing Committee

[rede.APPIA] Deadline Extension: EvoApps Special Session on Evolutionary Machine Learning

Please distribute (Apologies for cross-posting)
NEWS: Due to a large number of requests for late submissions, the EvoStar submission sites will stay open until Friday, November 19, after which no further submissions will be accepted. Authors who have already submitted, can update their work until this time. ——————————————————– Call for papers EvoApps Special Session on Evolutionary Machine Learning
www.evostar.org/2021/evoapps/eml/
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Following the success of the 2020 event, the 2nd Special Session on Evolutionary Machine Learning (EML) of EvoApps will provide a specialized forum of discussion and exchange of information for researchers interested in exploring approaches that combine nature and nurture, with the long-term goal of evolving Artificial Intelligence (AI).
Giving response to the growing interest in the area, and consequent advances of the state-of-the-art, the special session covers theoretical and practical advances on the combination of Evolutionary Computation (EC) and Machine Learning (ML) techniques.
Topics of interest include, but are not limited to: – EC as an ML technique: Using EC to solve typical ML tasks such as Classification or Clustering – EC applied ML algorithms: Neuroevolution, Feature Selection, Feature Engineering, Evolutionary Adversarial Models – ML applied to EC: Surrogate-model design by ML for EC, Learning Problem Structure, ML for Diversity, Designing Search Strategies, Predicting Promising Regions, Using ML to Decrease Computational Effort – Real world applications issues: EC for Fairness, Robustness, Trustworthiness and Explainability; Green EML – Emerging topics: EC for AutoML; EC for Transfer Learning; EC for Multitasking; Evolving Learning Functions, Neurons and Linkage; EC for Verification and Validation of ML
Important Dates Submission deadline: 19 November 2020 Evo*: 7-9 April 2021
Submission details: Submissions must be original and not published elsewhere. They will be peer reviewed by members of the program committee. The reviewing process will be double-blind, so please omit information about the authors in the submitted paper. Submit your manuscript in Springer LNCS format and provide up to five keywords in your Abstract.
Page limit: 16 pages
Submission link: easychair.org/conferences/?conf=evo2021
Organizers
Penousal Machado Wolfgang Banzhaf

[rede.APPIA] DaSSWeb – Data Science and Statistics Webinar – Carlos Soares 3 Novembro

DaSSWeb – Data Science and Statistics Webinar
Dia 3 de Novembro, 3a feira, 14:30h
Orador: Carlos Soares Fraunhofer Portugal AICOS & FEUP
Título: Discovering a Taste for the Unusual: Exceptional Models for Preference Mining
Link Zoom: videoconf-colibri.zoom.us/j/83912288480
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